First Update For USharp Bowling
It's not a huge update. I added a pin sweeper that'll automatically sweep up fallen pins. I've created a pin counter, which keeps track of pins that have fallen. I also fixed the ball nudging off the left or right edge of the bowling floor. There are still many bugs, the first one I'll try to fix is the pin falling bug, which doesn't always trigger when pins have fallen. Due to this bug, some fallen pins get picked up along with the standing pins. Also when the sweeper action takes place, I temporarily stop simulating physics, which may cause some pins to freeze in the air. When the ball falls over the edge, the game will wait a few seconds before triggering the bowl turn is over state. This prevents the bug of fallen pins being picked up, and leads to a more fair game.
I want to add actual game states for the bowling game, along with an appropriate ui that'll show the scores and turn status.
And it's also worth noting that Mono support has recently been added to Usharp, which is great. I got mono running in the editor, but I didn't bother putting the mono binaries in the game build because it would add over 300mb to the download size. I don't think most people would download over 400mb just to try out a simple bowling game made with Usharp.
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Get USharp Bowling
USharp Bowling
A Prototype Of A Bowling Game, Made in UE4 Using the C# USharp Plugin
More posts
- Updated To UE4.22, New Lighting and Models, New SoundsApr 28, 2019
- New Pin Strike Sounds, UI Updates FasterNov 15, 2018
- Added Win Condition, Removed 19 Turn RestrictionNov 15, 2018
- Fixed Pin Count, UE4.21 and .NET CoreNov 14, 2018
- Added Score Board and Ocean FloorNov 11, 2018
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