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USharp Bowling
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Devlog
Updated To UE4.22, New Lighting and Models, New Sounds
April 28, 2019
by
tanman555
This is the first time I've updated this project since around the time UE4.21 released. The game looks considerably better now. I rotated the directional light so that the sun reflects over the water...
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New Pin Strike Sounds, UI Updates Faster
November 15, 2018
by
tanman555
Small Update: I added some New Pin Strike Sounds. The UI also Updates Faster due to using blueprint event dispatchers in place of a timer...
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Added Win Condition, Removed 19 Turn Restriction
November 15, 2018
by
tanman555
Small Update: I've Removed The 19 Turn Bowl Restriction. I've added a win condition if the user either bowls 20 turns with the last 2 being less than 10, or 21 if the last 2 are greater or equal to 10...
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Fixed Pin Count, UE4.21 and .NET Core
November 14, 2018
by
tanman555
In this update, I updated the project to use UE4.21. The USharp plugin hasn't been upgraded yet, but I created several PRs on the official Repository. You'll notice the game is now 200MB, which is aro...
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Added Score Board and Ocean Floor
November 11, 2018
by
tanman555
I added a scoring system to the bowling prototype. The swiper will automatically clean or clear the pins depending on whether you are on your first or second try, or you land a strike. I also added an...
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First Update For USharp Bowling
November 06, 2018
by
tanman555
It's not a huge update. I added a pin sweeper that'll automatically sweep up fallen pins. I've created a pin counter, which keeps track of pins that have fallen. I also fixed the ball nudging off the...
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